Modeling and Animation
Last updated
Last updated
Used Maintaining team cohesion, integrating artists into the workflow, and keeping up with technological advancements are essential for digital visual production. Therefore, we prioritize industry-proven, regularly updated software and tools. For 3D modeling, animation, and visual effects, we chose Blender as our primary tool due to its efficiency, open-source nature, and strong community-driven development. Additionally, we incorporate supporting applications like Photoshop, Procreate, Krita, Nomad, and AIbased tools as needed to optimize our workflow.
Ensuring a consistent workflow among artists is crucial. Thus, our modeling process is structured not only to achieve the final visual result but also to be technically coherent and accessible for collaboration. Each 3D model, texture, and effect is carefully organized with proper naming conventions and categorization to streamline the production pipeline.
The surfaces forming 3D models follow a structured flow to maintain form accuracy. When rigging a model for animation, areas that bend or move—such as elbows and facial expressions—must be carefully constructed to avoid deformation issues. Anatomical knowledge, understanding of form, and material awareness are crucial for artists to ensure correct deformations and prevent technical errors. Similarly, for 2D visuals, resolution adjustments and high-detail production are essential for preserving image quality and clarity. These technical considerations directly affect the intended impact on the audience. Thus, maintaining a consistent visual standard and reinforcing theoretical foundations are top priorities.
For dynamic and easily poseable animation, rigging, armature setup, and model topology must be carefully designed. Similar to a puppeteer controlling a puppet, a well-structured rig ensures smooth animation. A complex rig can restrict movement and introduce problems, so we aimed for a simple and intuitive rigging system tailored to our character. After optimizing the model topology for rigging, we refined the animation process through extensive testing.
The facial structure is a complex system of interconnected components requiring precise and meticulous work. To facilitate animation, we developed procedural mechanics that ensure natural interaction between facial features, allowing for realistic expressions.